THE PLAYBOOK · XQIN8
Learn the rules of Nurikabe
Use a short break to learn the rhythm of Nurikabe. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Choose a comfortable screen position before beginning. Look at what changes after your first action.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Something to practise
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Use the example to check your reasoning.
Your goal
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the instructions to see which actions move you towards it. Return to the instructions when a step is unclear.
Start here and follow along
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
Choosing and moving on screen
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. A careful first action helps you become familiar with the layout. Use one clear input at a time.
A closer look at one example
An island labelled 1 is already complete, so its edge neighbours must be sea. Apply the same reasoning to the position in your own round. Take a moment to compare.
Watch out for this
Two numbered islands may not merge into one. A different version of the game may use a different rule. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Further help with the game
When I return, what is the goal of Nurikabe?
Here is the relevant explanation: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
For a quick reminder, how do I control Nurikabe?
The key detail is this: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
For my first round, what example helps explain Nurikabe?
The key detail is this: An island labelled 1 is already complete, so its edge neighbours must be sea.
For this browser game, what should I watch out for in Nurikabe?
Two numbered islands may not merge into one.
As a new player, what format does Nurikabe offer?
For clarity: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Before I begin, which play mode does Nurikabe use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.