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Slitherlink

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THE PLAYBOOK · XQIN8

Slitherlink: rules and examples

Read the aim of Slitherlink, then make your first move. Draw one closed loop whose edges match the count around every numbered cell. Look at what changes after your first action. Check the rule that explains your first action. Look at what changes after your first action.

Ten 4×4 loop puzzles with all cell clues shown.

A focus for your next round

Before your first action, say what you are trying to achieve. Then compare the result with the goal. Keep the objective visible.

Your objective

Draw one closed loop whose edges match the count around every numbered cell. Read that aim before choosing your first action. Take a moment to understand the current position.

Follow these playing steps

  1. Click an edge to draw, exclude or clear it.
  2. Count the four edges around each cell.
  3. Do not branch or form separate loops.
  4. Check puzzle verifies every clue and loop connectivity.

How your actions work

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Use the visible help when you are unsure of the next input.

An example before you play

A 0 cell has no loop edge around it; a 3 has exactly three. Focus on why the action is allowed, not only its outcome. Consider the next action carefully.

Watch out for this

Several small loops are invalid even if clues match. Compare the situation with the worked example. After a move, check what changed. Decide which rule explains the new state before acting again.

Read these answers for extra help

For this browser game, what is the goal of Slitherlink?

Keep this in mind: Draw one closed loop whose edges match the count around every numbered cell.

As a new player, how do I control Slitherlink?

The key detail is this: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

For this browser game, what example helps explain Slitherlink?

For clarity: A 0 cell has no loop edge around it; a 3 has exactly three.

For a quick reminder, what should I watch out for in Slitherlink?

Keep this in mind: Several small loops are invalid even if clues match.

When I return, what format does Slitherlink offer?

The key detail is this: Ten 4×4 loop puzzles with all cell clues shown.

On this playing page, which play mode does Slitherlink use?

Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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