THE PLAYBOOK · XQIN8
Rules, controls and help for Forty Thieves Solitaire
Bring your attention to one round of Forty Thieves Solitaire. Build eight suit foundations from ace to king. Check the relevant rule before repeating a move. Check the rule that explains your first action. Check the relevant rule before repeating a move.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
One thing to notice as you play
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Refer to the controls when needed.
The objective of a round
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Keep the controls in easy reach.
Work through the instructions
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Choosing and moving on screen
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A careful first action helps you become familiar with the layout. Use one clear input at a time.
Try this example
A club 5 can move onto a club 6, but a whole run cannot move together. Focus on why the action is allowed, not only its outcome. Keep the controls nearby.
Check this before moving on
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Read these answers for extra help
As a new player, what is the goal of Forty Thieves Solitaire?
The key detail is this: Build eight suit foundations from ace to king.
When I return, how do I control Forty Thieves Solitaire?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
While reading the Guide, what example helps explain Forty Thieves Solitaire?
Here is the relevant explanation: A club 5 can move onto a club 6, but a whole run cannot move together.
For my first round, what should I watch out for in Forty Thieves Solitaire?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
When I return, what format does Forty Thieves Solitaire offer?
The key detail is this: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Before I begin, which play mode does Forty Thieves Solitaire use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.